Sam Meekan’s practice emphasises the structures/rulesets and languages of games as a within which to produce art, particularly painting. This framework provides a regime wherein marks/subjects become units/counters when viewed, birds-eye, on a self-contained field. These units exist as placeholders for an action taken against the existing state of the field as opposed to the direct continuation of its state, that is, a calculated series of elements to generate an illusionistic image as in realism’s romantic, giving, submission, or, alternatively, to dominate the viewer (modernism’s imposing, macho, flatness). Instead, elements are stacked atop each other, placed in directly perpendicular action to their ultimate position on the painted field.